Friday, 26 August 2011
The 'B' Range Pencils
Thursday, 25 August 2011
Sketching is Underway
Wednesday, 24 August 2011
Plans are Underway!
Thursday, 19 May 2011
Innovations Part 2










I quite like the way they've turned out, but I feel that the vines need more in-depth study on paper as quick sketches and scribbles can only give me a limited inclination as to the shape and composition as to how they should look and I felt I spent more time tweaking the vines and thinking about how to make them work together, than taking the composition from paper and doing slight tweaks to match it up.
Wednesday, 18 May 2011
Tweaked Shots for Final Edit: Scene Missile
Monday, 16 May 2011
Tweaked Shots for Final Edit: Scene Musha
Saturday, 14 May 2011
Innovations

There are a plentiful supply of this kind of style, quick speed-paints and concepts artists typically do for personal benefit or work, but there are very few that take this into the 3D environment. From the images above, there is a good sense of depth, and particularly with Rodney Funtebella's (the two top right images) work depth enough to decipher how that object/environment would appear if it were real. It's easy enough to create. With Goro Fujita's work (top and bottom left and mid top) there is still depth and could still be modelled, but on a lesser scale, less 'concept art for purpose' and more 'concept art as an illustration,' and this is the area I would like to work on. Building upon the concept art for illustration and delving further to create a flatter image.




So for the innovations project here's my abstract:
Saturday, 9 April 2011
Animating for Jeffrey Chide, S001
Friday, 18 March 2011
Rigging Mushrooms










Below are the quick tests I did after I'd finished rigging and weight painting them, to see how they bounced and squished in the test scene:
Tuesday, 15 March 2011
Texturing
Over the past few weeks I've been helping anywhere I can with whatever I can. Animation hasn't started yet because of huge problems with the apprentice and hunter rigs, mostly with their weight painting and lack of facial controls so while that gets fixed I've been making my way through a pile of textures and after finishing them, there's now a lot less that has to be done or thought about for everyone else. So a little mission accomplished there, for now.
It's actually been rather nice to take a hold of doing something else, because I feel I'm getting way more achieved than just going over much testing and testing of the rigs for weeks on end, that aren't nearly ready for animation yet due to lack of facial control. Because of actively knocking more and more stuff off that huge to-do list, everything seems to be piecing itself together at a better rate and I've taken a big load of someone else's shoulders who'd have had more work to do. All good :) So when the rigs are fully ready, I can jump straight into animating and get going on that and working to get lots more knocked off that list. Awesome.
Below I have laid out most of the textures I've been doing and stuffed a couple in the same shot because as they are just variations of a similar type, they didn't deserve their own spotlight since they're pretty much the same kinda thing. They're done by near enough an order of start to finish, however they've all been screen grabbed since finishing this section first so extras such as with the first image, a few variations were done later:

After working away on the low lying plants and trees of the jungle, next on the texturing agenda was the mushrooms. My favourites to texture along with the bulb plants, no idea why these appealed to me but at the time, painting these just came to me and I decided I loved mushrooms! It was nice to get given 4 different mushrooms to texture, 1 was without the circular (red-blood-cell-looking-things-on-the-sides) 2 mushrooms the same, but one had 2 small mushrooms poking out and the other didn't. The last one is not there because the tiff really didn't like the Maya view port at the time, but that one has a huuuge top and I'll point it out in a later post if it gets snapped.
