That said, I shall start by posting some images of further jungle development that didn't want, for some strange reason, to be uploaded a few weeks ago:
After doing lots of quick sketches, getting me back into the flow of drawing after animating the week before, I then imported the best sketches into Photoshop and started to apply colour to them. After talking to Kathy, our pre-production area tutor, it was decided that I should apply more of a colour variation into the tree tops scene, so what is shown below is what has been quickly applied and looks much better than how it was before. So I will come back to a few of these environment concepts in a week or so and throw in a lot of colour, which should hopefully result in some good work, leading to a better understanding of the 'look' of the environments.
Having now done some colour work, I have realised how little has been done in the colour area in order to gain the soundest understanding of the environment, so I think it is now a definite area to focus on this closely in the coming weeks when the blockthrough stage is complete. When I do come back to this, I hope to produce a lot of sketch/scenes/colour work so our team can have the greatest understanding of the jungle when modelling, animating, texturing and lighting. Hopefully the environments, through plenty of development, will then have a refined and stylized look of its own.
This past week though, I have been working on pre-production, going back to the drawing board and producing some colour work which was to also be used for the pitch as well as our own reference. I have drawn many more forest ideas, now incorporating my little inklings of ruin and destruction of old by-gone era ships and stone ruins. Here are some of my quick sketches:
After doing lots of quick sketches, getting me back into the flow of drawing after animating the week before, I then imported the best sketches into Photoshop and started to apply colour to them. After talking to Kathy, our pre-production area tutor, it was decided that I should apply more of a colour variation into the tree tops scene, so what is shown below is what has been quickly applied and looks much better than how it was before. So I will come back to a few of these environment concepts in a week or so and throw in a lot of colour, which should hopefully result in some good work, leading to a better understanding of the 'look' of the environments.
Having now done some colour work, I have realised how little has been done in the colour area in order to gain the soundest understanding of the environment, so I think it is now a definite area to focus on this closely in the coming weeks when the blockthrough stage is complete. When I do come back to this, I hope to produce a lot of sketch/scenes/colour work so our team can have the greatest understanding of the jungle when modelling, animating, texturing and lighting. Hopefully the environments, through plenty of development, will then have a refined and stylized look of its own.
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