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Over the past few weeks I've been helping anywhere I can with whatever I can. Animation hasn't started yet because of huge problems with the apprentice and hunter rigs, mostly with their weight painting and lack of facial controls so while that gets fixed I've been making my way through a pile of textures and after finishing them, there's now a lot less that has to be done or thought about for everyone else. So a little mission accomplished there, for now.
It's actually been rather nice to take a hold of doing something else, because I feel I'm getting way more achieved than just going over much testing and testing of the rigs for weeks on end, that aren't nearly ready for animation yet due to lack of facial control. Because of actively knocking more and more stuff off that huge to-do list, everything seems to be piecing itself together at a better rate and I've taken a big load of someone else's shoulders who'd have had more work to do. All good :) So when the rigs are fully ready, I can jump straight into animating and get going on that and working to get lots more knocked off that list. Awesome.
Below I have laid out most of the textures I've been doing and stuffed a couple in the same shot because as they are just variations of a similar type, they didn't deserve their own spotlight since they're pretty much the same kinda thing. They're done by near enough an order of start to finish, however they've all been screen grabbed since finishing this section first so extras such as with the first image, a few variations were done later:
After working away on the low lying plants and trees of the jungle, next on the texturing agenda was the mushrooms. My favourites to texture along with the bulb plants, no idea why these appealed to me but at the time, painting these just came to me and I decided I loved mushrooms! It was nice to get given 4 different mushrooms to texture, 1 was without the circular (red-blood-cell-looking-things-on-the-sides) 2 mushrooms the same, but one had 2 small mushrooms poking out and the other didn't. The last one is not there because the tiff really didn't like the Maya view port at the time, but that one has a huuuge top and I'll point it out in a later post if it gets snapped.